Tipvex

Court Switch

Open Lane

Drill 01

Open Lane

Clock20.0
Passes8
Switches0
Best—

  • Active
  • Teammate
  • Marker
  • Hot cone
A player in crimson cutting across the paint under a spotlight

The weave

Switch is the attack

Court Switch is not a dribble-first arcade. The trio rearranges the floor by swapping places. A crimson trail marks the dash. Markers keep chasing the old spots for a short window. That window is the whole game.

Three bodies, one thought

Tap a jersey, rewrite the lanes

You always have one active player. Tap another teammate and both dash along a curved trail and trade coordinates. The ball travels with whoever already held it. You are not teleporting a shot. You are moving a body so the next pass has a clean corridor.

Close volumetric orange basketball

Ball stays honest

If four has the ball and you switch four with eleven, four still has it on the new wing. Use that to pull a marker, then pass to the open cut.

Court wood with three glowing position marks

Freeze window

Markers hesitate after every switch. The hesitation is short. Stack two switches and the help side arrives late to the cone.

Basketball rim photographed from below

Shoot from light

The hot cone drifts across the half court. A shot inside the cone, with space, is the high-value look. Heaves from the dark are low.

Possession rhythm

  1. Read the cone path before the first tap.
  2. Switch the ball-holder onto an empty lane, not into a crowd.
  3. Cut the off-ball player by switching them toward the baseline gap.
  4. Pass only when the line does not clip a marker.
  5. Shoot when the cone arrives, not when the clock merely feels loud.

Eight possessions

Each drill rewrites the markers

A new layout, a new clock, and sometimes a hard cap on passes or a minimum number of switches. Clear a drill to open the next.

Overhead view of a gleaming basketball half court

Spacing

Three lanes, one cone

The half court is split into a left wing, a slot, and a right wing. Crowding two players into one lane invites a steal. The cone does not wait for you. It traces a path you can learn.

Why empty floor matters

A marker covers the ball and the nearest help slides toward the cone. If your third player stands in the same pocket, the pass has nowhere to land. Park one body on the weak side even when they do not touch the ball. That parked body is the reason a late switch works.

Empty indoor court under theatrical spotlights

Drive the gap

Tap empty wood near the active player to walk them. Short walks beat long sprints. Long sprints run into help.

Arena spotlights beaming through haze onto the court

Meet the cone

Do not chase the light with the ball every time. Bring the ball to where the cone will be, then switch the shooter into it.

Shot quality

  • Distance to the rim still matters. Corner looks inside the cone beat logo heaves.
  • A marker within reach turns a clean look into a contested one.
  • Some drills refuse the shot until you have switched enough times.
  • A steal ends the possession immediately. A miss ends it the same way.

Ledger

Cleared floors and best looks

Scores stay on this device. A made shot banks time left, unused passes, and the switches you actually used.

Cleared0
Runs0
Top—

Best by drill

    Recent possessions

      Courtside seats and a glossy table at a crimson arena

      Pulse

      A short tactical arena

      Tipvex: Court Switch is built around one idea: three players, fast swaps, and a moving cone of light. No long campaign. Eight drills. Each one is a new defensive picture.

      What you control

      • Tap a teammate to switch places along a red trail.
      • Tap open floor to walk the active player a short distance.
      • Pass sends the ball to the most open teammate along a clean corridor.
      • Shoot launches when you choose. Quality comes from cone, space, and range.
      Orange basketball dropping through a white net

      Finish

      A make clears the drill and unlocks the next layout. Stars follow leftover clock and how clean the possession stayed.

      Three players in crimson and white ready on the court

      The trio

      Four, seven, and eleven keep the same numbers across every drill. Learn their starting spots, then break those spots on purpose.

      Arena

      Red, white, and a live green pulse sit in the crest the same way a Tippmix sports strip sits on a jersey: loud, condensed, and built for a packed arena. The floor itself stays wood, crimson paint, and spotlight haze.